

Finally, they struck on the idea merging the two, embracing the Savage World’s mantra of “Fast, Furious, Fun!” while maintaining as much of BattleTech as possible, though filtered through the pulp science fiction feel of the novels. The Ninja and Peregry had been kicking around the idea for years of trying to get the group to play BattleTech, but had always been stopped by the scaling issues associated with the system and the lack of good role-playing supplement. Already popular with our gaming group, it had a further advantage of having an inexpensive core rulebook compared to the heavy investment that is BattleTech. Enter Savage Worlds, an exceedingly modular and flexible RPG that, like BattleTech, is built on a low number-system. While these rules are excellent for a war game, for cooperative RPG play, they can be very slow and learning both systems can be offputting to new players. Further, within the system when you got into a Mech, the rules switched from MechWarrior to BattleTech. Unfortunately, the one area that the game seemed to fail on was the RPG front, with the various systems being clunky and overly complex for fun and dynamic table top experience. Starting in the early 1980s, it has since spawned a massive universe of novels, one of the most highly respected video game franchises of the 90s and early 2000s, and countless alternative game play systems to simulate everything from epic space battles to massive army movements to the classic combat of the original game. While usually overshadowed by more popular miniature games, it has managed to survive countless pitfalls that would have killed many other properties.

55īattleTech is one of the iconic war games of the American gaming scene. REVISION HISTORY Revision 12 – Revision 11 – Revision 10 – Revision 9 – Revision 8 – Revision 7 – Revision 6 – Revision 5 – Revision 4 – Revision 3 – Revision 2 – Revision 1 –
